Capital Roleplay
Rules
Read and understand the ruleset before entering the city. Ignorance is not a valid defence. Staff hold final discretion in all situations not explicitly covered below.
General Rules
Core conduct expectations that apply across the entire community — in-game, on Discord, and in any Capital Roleplay space.
Harassment, discrimination, or targeted toxicity based on race, gender, sexuality, religion, disability, or nationality is not tolerated in any community space — in-game, Discord, or otherwise. Violations carry immediate action.
Capital Roleplay is a whitelisted serious server. All roleplay must meet that standard at all times. Low-effort, joke, or GTA Online-style behaviour will result in removal. If you are not here to seriously roleplay, this is not the server for you.
Unless an admin has paused a situation, remain in character at all times while in the city. Breaking character mid-scenario — including referencing real-world things out of context — disrupts everyone else's experience and will be treated as FailRP.
Disconnecting from the server to avoid a roleplay situation, arrest, robbery, or death is strictly prohibited. If you crash legitimately, message staff on Discord immediately. Repeated or suspicious disconnects will be treated as intentional.
If your character is downed and revived or respawns, they retain no memory of the events that led to their death. You may not return to the scene of your death for 10 minutes following respawn, and you may not seek revenge on those involved in the scenario.
Your character must act with realistic regard for their own life. If you are outnumbered, outgunned, or held at gunpoint with no realistic means of escape, you must comply. Suicidal charges or deliberate disregard for self-preservation is FailRP.
Sexual roleplay, torture for the sake of torture, suicide roleplay, and roleplay that directly mirrors real-world tragedies or disasters are prohibited. Serious themes that serve a clear narrative purpose must be agreed upon by all parties before commencing.
In-Character Rules
Standards governing direct in-game interactions, combat, and the integrity of roleplay scenarios.
Using information your character could not realistically know in-character is metagaming and is forbidden. This includes acting on information heard in Discord voice chats, stream chats, or any other out-of-character source. Cross-character information sharing — even through a third party — is also metagaming.
Forcing an unrealistic outcome on another player without giving them a fair opportunity to respond is powergaming. Examples include: performing actions your character has no realistic skill to perform, refusing to acknowledge injuries, or using an emote to bypass an active physical situation.
Attacking or killing another player without valid in-character initiation is RDM. You must clearly communicate a threat or demand before opening fire. The other party must be given reasonable time — at minimum 7 seconds — to respond before escalation is permitted.
Using a vehicle as a weapon against another player without in-character justification is VDM. Intentionally ramming pedestrians is never acceptable. Vehicle-to-vehicle contact during a chase must be proportionate and have a clear RP reason — excessive ramming constitutes VDM even against a hostile player.
To initiate a hostile scenario you must make a clear verbal demand while specifying who you are addressing — either by pointing a weapon or describing their appearance. Vague or ambiguous initiations are not valid. Initiation carries over for the duration of an active situation but expires once all parties have disengaged.
Storing, moving, or dropping items — including weapons, drugs, or money — during an active situation in order to avoid loss through robbery or arrest is prohibited. All items on your person at the time of an encounter are subject to the outcome of that encounter.
Kidnapping for monetary gain is limited to once per real-world 24 hours per criminal group. Hostages must be treated with in-character realism — extended torture without narrative purpose, forced banking transactions, and sexual scenarios are strictly prohibited regardless of hostage consent.
Police & Emergency Services
Rules for all whitelisted emergency service roles — Police, Sheriff, NHS/EMS, and Fire. These standards govern both on-duty conduct and the use of faction-exclusive resources.
All emergency service personnel must actively roleplay their duties while on shift. Logging into a faction role and remaining idle, using it as a passive income source, or treating the role as a social slot will result in removal from that faction. If you are on duty, you are expected to be engaged.
Police must follow a realistic use-of-force escalation. Lethal force is only justified when a suspect poses an immediate threat of death or serious injury to officers or civilians. Executing a surrendered, compliant, or downed suspect is prohibited under any circumstances and constitutes FailRP.
Corruption roleplay — planting evidence, accepting bribes, leaking information to criminals — must be pre-approved by both your faction leadership and a senior staff member. Unapproved corruption is treated as abuse of a whitelisted role and will result in permanent faction removal.
Police and emergency service radio communications, patrol strategies, and operational intel are confidential in-character. Sharing radio frequencies, unit locations, or active pursuit details with civilians or criminals — whether in-game or via OOC channels — is metagaming and a dismissible faction offence.
NHS and EMS personnel must treat all injured parties regardless of criminal status, gang affiliation, or active warrants. Refusing to revive a player due to their faction, withholding treatment as leverage, or selectively responding to calls based on who is involved is a serious breach of faction conduct.
Impersonating a Police, Sheriff, NHS, Fire, or any other emergency service role — including wearing branded uniform, using faction-exclusive vehicles, or issuing commands under a false rank — is a bannable offence. No civilian may claim to be an on-duty officer without holding that whitelisted role.
Emergency services may coordinate in-character via established radio protocols. Off-duty officers may not exercise police authority or carry police-issue weapons in a civilian capacity. Going off-duty does not grant permission to assist criminal groups using information gained while on duty.
Business & Civilian Groups
Rules for players operating legitimate businesses, civilian organisations, and non-criminal whitelisted roles within the city.
All player-run businesses and civilian organisations must operate within their approved scope. A business approved as a legal dealership may not front illegal weapon sales without explicit staff approval for that narrative. Unapproved criminal activity conducted through a legal business will result in that business being revoked.
Business and group owners are accountable for the conduct of their employees and members. Repeated rule violations by the same group will escalate to action against ownership. If you cannot manage your organisation's behaviour, you should not be running it.
Civilians and business operators are not exempt from hostile RP rules. If you choose to involve your civilian character in a dangerous situation — entering a crime scene, confronting armed individuals, interfering with police operations — you accept the realistic consequences of that decision.
Player-owned business premises may be robbed by criminal players in accordance with robbery rules — with valid initiation, during reasonable hours, and without excessive repetition. Robbing the same business or owner more than twice within 24 hours is considered harassment and is prohibited.
Civilian characters may carry legally licensed firearms in-character. Civilian carry must be consistent with your character's story and licencing. Civilians may not carry military-grade, fully automatic, or suppressed weapons without a specific approved character background. Displaying weapons in public without cause constitutes brandishing.
Organised Crime
Rules governing criminal factions, gangs, and any player-led organisation conducting illegal activity within the city.
Criminal organisations with more than 3 regular members must be registered with server leadership. Unregistered groups operating as an organised faction — including coordinating crimes, claiming territory, or wearing matching identifiers — will be treated as a rule violation. Registration does not guarantee approval; factions that do not meet RP quality standards will be declined.
A maximum of 4 players from any criminal group may be involved in a hostile situation at one time. Planned large-scale scenarios — such as a declared gang war — may involve up to 6 players per side with prior staff approval. Exceeding these limits constitutes a mass RP rule violation.
Declaring open war on a rival faction requires a documented in-character conflict arc. Following any mass engagement, a 48-hour real-world cooldown applies before the same groups may engage in another large-scale conflict. Smaller, individually initiated confrontations may still occur within reason.
Territory claims must be established and contested through in-character roleplay. You may not claim a zone simply by being present; a visible, ongoing RP presence is required. Territory disputes must be conducted through roleplay first — jumping straight to violence without an established conflict narrative constitutes RDM, not turf warfare.
All criminal operations — drug production, arms deals, heists, extortion — must be conducted through active roleplay. Running a heist script without any RP setup, using an exploit to bypass an in-game job, or conducting criminal activity with zero narrative constitutes FailRP and will be treated accordingly.
Faction leadership is directly accountable for the behaviour of their members. Repeated violations by the same faction will result in escalating sanctions against leadership, up to and including forced disbandment of the organisation. Running an organised crime group is a privilege that depends on maintaining server standards.
Zone Rules
Location-specific rules that govern criminal activity and hostile roleplay in designated areas of the city.
The following locations are permanent safe zones where no crime, hostile RP, or weapon use is permitted: all hospitals, all police stations, the courthouse, the unemployment office, and the city spawn area. Passive and civilian roleplay within safe zones is allowed and encouraged.
Fleeing into a safe zone to escape an active criminal scenario, police pursuit, or hostile engagement is FailRP. If a situation began outside a safe zone and extends into one, the aggressing party must disengage. Deliberately using safe zones as shields or stash points during an active scenario will be penalised.
Major criminal acts — armed robbery, drive-bys, hostage situations — may not take place immediately outside or against government buildings including City Hall, courts, and police headquarters unless they are part of a pre-planned, staff-approved large-scale scenario.
Active drug trade zones, illegal arms areas, and criminal turf zones are considered high-risk areas. Entering a known criminal zone — even as a civilian — is considered implicit acknowledgement of the associated risk. However, escalation to lethal force still requires prior initiation; zones do not grant blanket kill-on-sight rights.
Cheating & Exploits
Zero-tolerance policies for any modification or abuse of game systems that provides an unfair advantage.
The use of any cheat menu, trainer, injected mod, or external application that modifies game behaviour is a permanent ban with no appeal. This includes godmode, speed hacks, teleportation, ESP, aimbot, or any form of stat manipulation. Our systems detect and log unusual activity automatically.
Intentionally abusing a bug, unintended mechanic, or server-side glitch to gain an advantage — including duplicating items, bypassing locked areas, or triggering invalid payouts — is a bannable offence. If you discover a bug, you are required to report it to staff via a ticket. Exploiting a known bug without reporting it is itself an offence.
Macros, auto-clickers, scripts, or any third-party tool that automates in-game inputs or actions are not permitted. Only officially approved client modifications (such as FiveM-native graphics enhancements) are allowed. If in doubt, ask staff before using it.
Using any technique — macros, weighted inputs, or otherwise — to accumulate in-game money, XP, or resources while not actively playing is prohibited. Characters that are logged in must be actively engaged in roleplay or standard game actions.
Any intentional duplication of in-game currency, items, vehicles, or property through exploits or cross-character transfers will result in a permanent ban and full asset wipe. Economy integrity is essential to the server experience and will be defended absolutely.
Any player who discovers an exploit, dupe method, or unintended mechanic has an obligation to report it immediately via a staff ticket. Players who report exploits in good faith will be rewarded. Players who discover an exploit, exploit it, and then report it later will still face disciplinary action.
Open a support ticket in Discord and a staff member will clarify any situation.